The standard student evaluation of
learning must change. This is justifies by the fact that not only has the new
generation changed into digital learners, but the traditional world has metamorphosed
into a digital world.
Assessment needs to confirm, not
with literacy of the past century but the new literacy in 21st
century. This literacy uses digital tools in preparing students to face
high-tech world.
The comparison is made with the
Swiss watch-makers which failed to adapt digital watch-making. The Swiss watch
lost its prime position in less than 2 years of neglect to the need to go
digital.
Evaluation must be geared to
assessment of essential knowledge and skills so that learners can function
effectively, productively, and creativity in a new world.
It must evaluate tools that measure
the new basic skills of the 21st century digital culture, namely:
- solution fluency
- information fluency
- collaboration fluency
- creative fluency
- media fluency
- digital citizenship
For
example, in reading, single text becomes less important compared with
empowerment process of being imbibed by varied informative, educational and
recreational literature-textual, audio-visual, digital. Apart from reading,
learners are asked to engage in the process of writing reports, essays,
articles, stories, power-point presentations, video scripts, drama skills, etc.
The standard paper tests will prove inadequate in assessing new learning.
As students engage in the problem
solving process, assessment will also need to focus on 4Ds (Define, design, do,
debrief) that empower students to solve problems using higher-level theoretical
and practical thinking.
As product-outcome learning changes
from verbal-textual to textual to digital expressions (research-based outputs
in various forms such as audio, video, power-point, multimedia, etc.)
evaluation must also change.
A term which implies a mass reach of
students’ output. The personal and group creative activities in school should
aim in bridging the gap between amateur creators of output to professional
creators of future outcomes and products in the real world.



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