Huwebes, Enero 5, 2017

Lesson 5: Preferences of the Technology Generation

Text vs Visuals

The technology or digital generation has greater affinity to visuals compared with text.


Linear vs Hypermedia

The new generation follows a personal random access to hyperlinked digital information.



Independent vs Social Learner

New generation are already acquainted with digital tools that adopt to both with personal and participative work.



Learning to Do vs Learning to Pass the Test

The digital learners simply wish to acquire skills, knowledge, and habits



Delayed Rewards vs Instant Gratification

The digital learners experience more gratification through immediate scores from games, enjoyable conversation from webcam calls, excitement from email, and inviting comments from facebook friends.



Rote Memory vs Fun Learning

Digital learners prefer fun learning


Lesson 4: Bridging the Generation Gap

Generation X – birth years ranging from the early to mid-1960s and ending birth years ranging from the late 1970s up to early 1980s.

Generaton Y (also known as Millenials) – 1980s as the starting birth years and ending birth years ranging from the mid-1990s up to early 2000s

Generation Z – birth years ranging from the mid-1990s to early 2000s; widespread usageof the internet from a young age

Older Generation vs Younger Generation
  • manner of dressing
  • socialization
  • friendship
  • marrying

Difficult to Overcome
  • caste system in India
  • pre-arranged marriages in China
  • female circumcision in Africa

In the Field of Education
  • developed countries vs third world countries
  • modern vs traditional
  • public vs private

Future shock

  • It is book written by the futurist Alvin Toffler in 1970. In the book, Toffler defines the term “future shock” as a certain psychological state of individuals and entire entities. His shortest definition for the term is a personal perception of “too much change in too short period of time”



To Bridge the Digital Gap
  • The need to understand the potentials of ICT
  • Technology supported skills need to be taught in school

If the school fails to respond to emergent changes and needs…
  • The new learner may lose appreciation of the educational system
  • The increase of drop-out rate every year




Miyerkules, Enero 4, 2017

Lesson 3: Understanding Technology Learners

  • Twitter – online news and social networking sites
  • Youtube – video sharing website
  • Facebook – social networking site
  • LinkedIn – business and employment oriented social networking site
  • Instagram – online mobile photo-sharing, video-sharing, and social networking site
  • Pinterest – content sharing site
  • Flockr – image hosting and videohosting site
  • Share – share a resource is to make joint use of it
  • Feed – provide users with frequently updated content
  • Skype – provide video chat and voice call services


Technology / Digital Learners
  • spend much time talking with friends on their call
  • send text messages
  • interact through social media
  • play video games
  • surf the world wide web



Jean Piaget's Traditional Learning Chart
  • First two years – susceptible minds
  • six years – acquiring communication skills
  • teenage years – traditional concrete thinking
  • adult years – abstract thinking and linking




multi-tasking – performing task simultaneously

Lesson 2: Overview of Educational Technology 2

Educational Technology 2
  • concerned with “Integrating Technology into Teaching and Learning.”
For learners: to introduce, reinforce, supplement and extend knowledge and skills so that they can become exemplary users of educational technology.
For student-teachers and professional teachers: to update their knowledge of educational technology.
  • involved a deeper understanding of the computer as well as hands-on application of computer skills
  • aims to infuse technology in the students-teachers training, helping them adapt and meet rapid and continuing technological changes, particularly in global ICT environment
  • used Information Technology to improve not only instruction but the school management program and curriculum


LEARNING OBJECTIVES OF EDUCATIONAL TECHNOLOGY 2
  • To provide education in the use of technology in instruction.
  • To impart  learning experience in instructional-technology supported instructional planning.
  • To acquaint students on IT related theories with the computer as tutor
  • To learn to use and evaluate computer-based educational resources
  • To engage learners on practical technology integration issues
  • To inculcate higher-level thinking skills and creativity among students while providing them knowledge of IT-related learning theories


Lesson 1: Review of Educational Technology 1


Educational Technology – the application of technology in the educative process that takes place in the educational institutions

Four Phases of Application of Technology
  1. setting of learning objectives
  2. designing specific learning experience
  3. evaluating the effectiveness of the learning experience
  4. revising teaching-learning process for improving future instructional activities

Three Domains of Learning
  1. cognitive - head
  2. affective - heart
  3. psychomotor - hand

Technology in education – is the application of technology in the operation of educational institution


Instructional technology –refers to the aspects of educational technology that are concerned with instructions

Technology integration – is using learning technologies to introduce, supplement, and extend skills.

Roles of Technology in Learning
  • Technology as tools to support knowledge construction
  • Technology as information vehicles for exploring knowledge
  • Technology as context to support earning-by-doing
  • Technology as a social medium to support learning-by-conversing
  • Technology as an intellectual partner to support earning-by-reflecting

Learning Objectives of Educational Technology 1

  • To orient the learner of educational technology in society
  • To lend familiarization on how educational technology can be utilized as media for teaching-learning process
  • To uplift the learner to human learning through the use of learning technology
  • To impart skills in planning, designing, using, and evaluating the technology-enriched teaching-learning process
  • To acquaint learners on basic aspects of community education
  • To introduce the learner to what it recognize as the third revolution in education, the computer.